Iván Cáceres
Iván Cáceres
3D Environment Artist
Seville, Spain

Summary

Hello there! I'm Ivan, a 3D Artist with 3+ years of experience in game development and ArchViz, specialized in realistic environments and product visualization.

My stack: Blender, ZBrush, Substance Painter & Designer, Rizom UV, Sketchup, Unreal Engine 5, and Unity.

I love creating environments that feel alive and tell a story.
I deliver production-ready assets, technical art, and renders that balance high quality with the deadlines and constraints of real production, from stylized mobile games to high-end product visualization.
Currently open to new opportunities: full-time, freelance, or contract.
Games or ArchViz, remote worldwide.

Feel free to reach out!

Resume PDF

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Skills

UV Mapping3D Modeling3D VisualizationHard Surface ModelingTexturingSculptingRetopologyPBR TexturingTexture BakingRenderingStylized

Software proficiency

After Effects
After Effects
Blender
Blender
Illustrator
Illustrator
Photoshop
Photoshop
SketchUp
SketchUp
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
Premiere
Premiere
DaVinci Resolve
DaVinci Resolve
Substance 3D Sampler
Substance 3D Sampler
RizomUV
RizomUV

Productions

    • Mobile Game
      ScryEye
    • Year
      2020
    • Role
      Environment Artist
    • Company
      Light Software

Experience

  • 3D Artist at Doccia Group
    Sevilla, ES
    April 2023 - April 2026

    Sole 3D Artist at a leading shower enclosure manufacturer, responsible for all product visualization and marketing visuals across the company's e-commerce presence, working closely with the company's engineer to translate technical specs into photorealistic visuals.

    • Created 100+ photorealistic product images and full bathroom environments using Blender and UE5, published on Amazon and Leroy Merlin marketplaces.

    • Designed and built atmospheric interior scenes from scratch — lighting, materials, props, and composition — to showcase their products in the marketplace.

    • Produced technical installation videos in Blender, demonstrating shower enclosure assembly with clear, step-by-step animations.

    • Built a custom Blender Asset Library cataloging the company's full product catalog and reusable scene props, significantly speeding up production and ensuring visual consistency across deliverables.

    • Owned the entire pipeline end-to-end: modeling, texturing, lighting, rendering, and post-production.

    • Tools: Blender, Unreal Engine 5, Substance Painter, Photoshop, Premiere, Illustrator and After Effects.

  • 3D Environment Artist at LIghtSoftware
    Sevilla, ES
    October 2020 - April 2023

    I worked as Environment Artist in a small studio developing mobile games, across two main projects with very different visual styles, owning environment art end-to-end and contributing to level design.

    I worked on a shipped stylized mobile game:

    • Created 10+ stylized lowpoly environments, designed for performance on mobile devices.

    • Delivered seasonal and event-based environment updates throughout the post-launch year, keeping the game fresh on key dates.

    • Maintained a strict balance between visual quality and performance — optimized geometry, shared materials, and TrimSheets.

    I've also worked on a realistic game project (unreleased):

    • Led environment art and level design for a realistic-style game, taking ownership of the visual direction of the world.

    • Built modular environment kits using Trim Sheets to maximize asset reusability and visual variety.

    • Implemented production pipelines: high-to-low poly baking, draw call optimization and LODs.

    • Designed level layouts and gameplay spaces, collaborating with the team on pacing and player flow.

    Tools I used: Blender, Zbrush, Substance Painter, Substance Designer, Illustrator and Unity.

  • Freelance 3D Artist at Freelance
    Seville
    January 2019 - April 2023

    Building on the experience gained from shipping my first stylized mobile game at LightSoftware, I launched my own line of commercial environment packs on the Unity Asset Store under the publisher name Unvik_3D, focused on stylized lowpoly environments built specifically for game-ready performance.

    • Designed and published 20+ environment packs sold worldwide on the Unity Asset Store, used by indie developers and small studios across a range of projects.

    • Built each environment around a strict optimization philosophy: single-texture trim sheet workflow, low polygon counts, and shared materials for efficient drawcalls.

    • Covered a range of stylized themes and environments to expand the catalog and reach different developer needs.

    • Owned the full publishing pipeline — concept, modeling, texturing, packaging, store presentation, marketing visuals, and customer support.

    • Built the Unvik_3D brand from scratch, handling product design, store listings, and all customer-facing communication.

    Currently in maintenance phase — no new packs planned, but continuing to provide support to existing customers using the published assets.

    Tools: Blender, Illustrator and Unity.

  • Readout First Contact at Dual Mirror Games
    Sevilla
    May 2018 - December 2018

    I took the role as 3D Generalist, doing some props and debris, and texture them for the environment. I also had the chance to work with other teammates to ensure a smooth and professional integration in Unity.